Will be updated soon!!!
welcome team, the part where you said we can interact and earn some trx. where will these trx come from and how sustainable will this be?
Welcome to Hackathon Season 7, you strike me like a regular that have probably been around from previous seasons. Moving forward, after reading through your offering I see this aims to make the TRON blockchain more accessible through a gamified, interactive learning platform that integrates educational content with a play-to-earn model.
The play-to-earn model can be tricky to balance. How does the team plan to sustain TRX rewards over time, especially with a growing user base?
GM and welcome to this amazing session 7 of hackathon
After reading your project I can say is interesting and outstanding more especially the innovative approach of combining education, gaming, and rewards is a promising strategy to attract a wider audience to the TRON blockchain,
You just nailed it but I have some few questions that needs clarity
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What steps will you implement to attract and retain users beyond the initial novelty of the game
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What strategy will you employ to ensure long term engagement and also prevent users churn.
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Your platform is handling users data and financial transactions, what security measures have you put in place in ensuring users protection from hackers and scammer’s.
@okorie thanks for relaying what’s on my mind, security matters a lot, and maintaining the longevity of the project.
Welcome to the hackathon season 7
Since the main objective of this project is to guide new users learn the complex blockchain terms. I have this pressing question:
How will you balance the rewards system to keep users motivated while ensuring they focus on learning rather than just earning?
Welcome to Grand hackathon S7
Can these games be played on mobile or is it limited to only PC users?
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How does ChainCraft leverage game mechanics to enhance user engagement and curiosity in its learning platform?
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In what ways can incorporating games into educational tools increase motivation among learners?
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What specific learning outcomes have been observed as a result of integrating gaming elements into ChainCraft’s curriculum?
We can learn, play, and earn without having to purchase courses, making the platform both accessible and engaging for everyone
@VersatileVats
Thanks for taking your time in answering my questions and enlarging my understanding,I indeed appreciate what you and your team members are doing thumbs up
Thanks @Okorie By the way, I am alone in my team
Awesome for you detailed reply
Welcome to the Hackathon of season 7, I have read everything and I find it to be very interesting, please tell me are you planning to add more games and are you also planning to do more education content, thank you
While you mentioned in-game purchases and ad revenue as ways to sustain the platform, how do you plan to handle fluctuations in TRX prices? Will the reward amounts adjust based on TRX value to maintain an appealing but financially feasible incentive structure?
Thank you for your answers but being specific to your response it simply means that there is no room for mobile at the moment or early stages of your game building , if am not mistaken
Well understood, keep building
Indeed you are doing amazingly good
from the example you made it means, the trx going out will be lesser than the one coming in right?
Yup, from an owner/admin point of view
oh okay, what plans do you have to attract users?