How does Tron compare to other blockchains in supporting large communities?
Absolutely, badges and achievement icons are a great way to visually represent accomplishments, and they can really resonate with gamers and streamers alike. At ArtQuest, weāre considering adding these kinds of reward features to celebrate player milestones and showcase ranks on profiles.
What types of achievements or badges do you think would appeal most to the community?
Yes, weāre exploring the idea of introducing seasonal events and limited-time challenges on ArtQuest to keep things fresh and engaging for users. These events could offer exclusive rewards, special quests, and time-sensitive challenges that add excitement to the platform.
What kinds of seasonal themes or challenges would you like to see?
ArtQuest plans to ensure that user content like memes, reviews, and fan art is of high quality and appropriate by implementing a community-driven review system along with automated checks. This allows users to flag inappropriate content and vote on the quality of submissions, helping maintain standards on the platform.
Do you think this approach would be effective, or would you suggest other methods?
Tron stands out from other blockchains in supporting large communities due to its high scalability, low transaction fees, and fast transaction speeds. These features make it well-suited for handling a large number of users and microtransactions, which is ideal for decentralized apps like ArtQuest. Additionally, Tronās robust developer support and growing ecosystem help it foster active communities.
How important do you think these features are for building a sustainable community?
Hello team, thanks for joining the HackaTRON S7!
While testing your app i encountered the following issue when creating a new quest:
I tried a couple times and checked your past transactions, noticing you had the same issue with this function in the pastā¦
As of now the implementation of an MVP does not seems to be covering the basic expectations. I could not see the basic goal of your project being fullfilled on your project demo.
Please help to clarify as soon as possible how can we test the full life cycle of your dApp
Thanks!
Thank you for taking the time to explore our project, we appreciate it!
It looks like you havenāt created a profile yet. Before you can create a quest, ArtQuest requires 100 XP per quest creation. We provide a complimentary 50 XP upon profile creation, and additional XP can be earned by playing the Noodle game or engaging with other features in the app.
To summarize, this is why you were unable to create a quest initially. Itās a UX issue on our end, as we should have prompted you to create a profile first. We apologize for the inconvenience and will soon release updates that address this issue, along with further improvements to our contract. Iāll notify you once these changes are deployed, which should be within a day.
Although I created a profile, what you said didnāt work on me. You had to make platform tests way better before submission. I need to say @admin.hackathon is right.
Itād create justice for other teams in season 7 too taking project ArtQuest next seasons instead of this season7, when they are ready
Since most of the games hosted might be third party games, badges that gamers would love I think must involve both Artquest and the third party game host. Such like a badge that can signify both the host game participated in and also ArtQuest as an organisation .
Nice pitch ArtQuest.
Iām still trying to understand if ArtQuest as a GameFi is actually building their own games or creating a platform to allow Creators create and integrate their diverse games. Because this redefines the concept of game rewards as there will be diverse unrelated gaming narratives
This is just a suggestion.
When we look at certain web2 gameplays, there a collective badge given on certain games like eFootball, Konami, etc by Google Play.
Integrating such means might be the easier ways to badge all players achievement on Artquest across diverse Games and Creators.
Weekend is here⦠and itās gonna be an amazing one playing games on artquest.
Hey @SimbadMarino, weāve simplified the navigation, so now you can explore the entire ArtQuest lifecycle here.
As I mentioned before, the reason you couldnāt engage with the app earlier was because you hadnāt set up a profile yet, which is required to create or join a quest.
Additionally, this video provides a more detailed walkthrough of ArtQuestās features.
Thanks for your feedback! I understand the confusion, but let me clarify how ArtQuest works. Even though you created a profile, which gives you 50 XP, you still need a total of 100 XP to create a quest. Thatās why you couldnāt create a quest right away.
It wasnāt an issue with the smart contract; itās just that the system requires you to gain more XP before creating quests. I appreciate you testing it out, and weāre working to make the process clearer for everyone.

Since most of the games hosted might be third party games, badges that gamers would love I think must involve both Artquest and the third party game host. Such like a badge that can signify both the host game participated in and also ArtQuest as an organisation .
Incorporating badges that involve both ArtQuest and third-party game hosts is a great idea! It would offer recognition for gamers not just within ArtQuest, but also across the games they play, adding a dual layer of prestige. These badges could showcase achievements in both the external game and on ArtQuest, enhancing player engagement and highlighting collaborations with various game developers.
thanks for the input

Nice pitch ArtQuest.
Iām still trying to understand if ArtQuest as a GameFi is actually building their own games or creating a platform to allow Creators create and integrate their diverse games. Because this redefines the concept of game rewards as there will be diverse unrelated gaming narratives
Thank you! ArtQuest is primarily a platform designed to allow creators to, host, and integrate their diverse games. Rather than focusing solely on building its own games, ArtQuest empowers game developers and creators by providing a GameFi ecosystem where they can bring their unique gaming narratives to life. This flexibility allows for a wide range of gaming genres and experiences, each with its own set of rewards.
The idea is to redefine the concept of game rewards by making it possible for players to earn XP, NFTs, and tokens across different types of games, regardless of the narrative or theme. This ensures a diverse and dynamic gaming environment where creativity thrives and gamers are continuously incentivized through various gameplay experiences.
This is just a suggestion.
This would add an additional layer of recognition for players, making it easy for them to showcase their progress and achievements within the broader ArtQuest ecosystem. Plus, it would enhance player engagement by encouraging them to participate in multiple games to unlock new badges and rewards. This approach could definitely streamline how we reward players across diverse gaming experiences.

Weekend is here⦠and itās gonna be an amazing one playing games on artquest.
Sounds like an exciting weekend ahead! ArtQuest is the perfect platform to dive into some awesome games and level up while earning XP and rewards. Have fun exploring quests and maybe even unlocking some new badges along the way! Enjoy your gaming weekend!
Whatās a better way to kick off the weekend than playing games on ArtQuest to earn XP or joining quests for epic rewards? Weāve made the navigation even easier, so you can explore the full ArtQuest experience here.
For a deeper dive, check out this video that walks you through all of ArtQuestās amazing features.
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