the games have different audience.
HYAPE is mainly for fun, A platform game, often called a platformer, is a type of video game where the primary gameplay revolves around running, jumping, and maneuvering through an environment with obstacles and platforms.
STAR-EX is cross-chain, semi-rpg, collectible, more serious and bigger feature tech. I realized my game is way too idealized and harder to penetrate from zero. People won’t just immediately play, especially when it’s blockchain topic, and no-funding game. It is a AAA game competitor, so I divided into multiple gameplays, and becoming a franchise. To achieve big goal, requires pre-planned strategy, so one of it simply by piggyback the user acquisition from HYAPE which more easily to get popularity, to get players playing routinely, easy to start with more simpler tokenomic than a cross-chain STAR-EX and from there we will leverage the situation to grow STAR-EX too later.
unless I can get big million dollar immediately which can instantly run to focus on that goal but current plan is more risk-free and realistic.
and btw STAR-EX will have gameplay on mobile playstore-appstore without blockchain focusing on arcade style called STAR-EX Legend to adopt user from web2 knowing the game franchise first, release estimation will be this year too Q3-Q4.