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Thank you for the information. I will consult with legal firms regarding this matter and take the necessary steps to ensure compliance. I will also investigate how SweatCoin and other blockchain games like Axie Infinity were able to launch on the App Store with similar functionality. For our alpha release, we are good to proceed on the Play Store. I appreciate you bringing this to my attention so we can properly address it moving forward.

Regarding the tech stack, we primarily utilize Unity for our game development. However, I won’t disclose specific details about our backend implementation at this time (except if you are judge)

You raise a valid point. Server-side security alone would not be sufficient, as you could potentially replicate the ABI and interact directly with our contract.

No, we have not implemented security measures on the contract side yet. We are still working on implementing the finished contract, which is a TRC-721 with geo-coordination capabilities. We will include this point to add appropriate security measures into our contract implementation. We plan to conduct a comprehensive contract audit from our team’s side and also engage reputable third-party audit firms before deployment.

Thank you for highlighting this crucial aspect.

well as i have explained here:

If you want to comply with the guidelines, you must use Apple’s in-app purchase system for your minting system (which you cant directly execute contract and use crypto too, which also will incur a 30% cut from apple ) then you need to create custody solution for minting your NFT

They use custody, you can check urself how it works. the sweatcoin on the mobile app isnt actual cryptocurrency, and thats why they create another wallet app as well as they cannot even directly transfer the custody crypto from sweatcoin app, it must be within the sweat-wallet. That’s why they login to gmail/apple account, same as with axie :slight_smile: You might want to use their method though, and again ensure legal compliance for the wallet.

Yeah,you guys indeed need more research before publishing to appstore or playstore.
I dont even know the end to end scenario from the merchant party here. how do i able to make the voucher sync into my business? Do you guys deploy the api for this ? or other apps to sustain this?

I like the base idea but it is still unclear and a lot of detail missing. I will give you more critical feedback after hackathon phase when you are about to release it since It will be too much doing it during hackathon.

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Thanks, @dellwatson. Regarding the end-to-end scenario, we have a business portal where businesses can verify their details. Through this portal, they can select various NFTs from artists and creators, or they can use their own NFTs. Once the type of NFT is selected, it is minted on the mapx application

Our beta response has been very good, and people are very excited about MapX and we are going to partner with some famous artist in talks to onboard our application just because of beta version demo they like . We view this project as a marathon, not a sprint, so we are carefully building each aspect of the ecosystem. We want every part of the project to be robust and cohesive. If you’d like, you can check out our whitepaper. If you have any questions, feel free to ask, and we always welcome feedback.

Thanks for taking the time to carefully check out the project :pray:

You did mention the royalty system as an incentive to creators but missed out on what percentage of the fee generated from the sale gets retained by the MapX platform.