Bird Catcher Game By Solo : Play For Fun

So as I don’t have much budget If I win then I should utilize it in marketing or if I don’t I can spent my own limited budget and try to use free marketing strategies as much as possible. So in both case it would be fine.

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My pleasure so current version is mainly on improve gaming experience. Tasks will be like catch some birds or do some score in this time and that kind of stuff. Some powers will be random and some you can buy with in game coins which you can earn by playing or you can buy with native balance.

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My pleasure and thanks for showing your in depth interest in this project. So as per my view initial some budget will be distributed among all networks to check which platform is good to target then I can focus on particular channel to grow. this is what I have thought to execute.

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Thanks a lot. so basically power will not last through the game but it will be for limited time like 5-10 seconds. and some powerful bird can reduce it quicky by doing attack so I’m trying to keep this balanced in game. still based on feedback I’ll try to improve.

oh but if you want the best you have to spend and marketing is a key factor in building. this is not your first time building, did the free marketing strategies helped?

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Hello @jigar , do you have sketches, renders, deck presentation, website you could share? We are sure that any of these will help the community understand your project better.

All the best.

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Interesting!!
This seems like a sensible method to testing the waters and determining the most efficient marketing channels for your game.
This brings me to one question;

How do you plan to allocate your initial marketing budget across different channels during the testing phase?

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so as you are aware that this is not first time building and last projects were skipped so marketing was not done in great way but from my past experience of development and free marketing it was worked ok for me.

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During the testing phase, I plan to strategically allocate my initial marketing budget across various channels to maximize reach and effectiveness. Like google ads, facebook ads, insta ads and posting in forums, twitter etc.

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Hi,
Already website link is live with old version so you can experience game there and new version I’ll update soon. Thanks for the support.

oh OK thanks for the response

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Allocating your initial marketing spend strategically across a range of channels is an effective way to acquire information and evaluate which platforms resonate most with your intended audience.
Will you customize your messaging, ad creatives, and targeting criteria to appeal to specific subsets of your audience?

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Yes, Bcoz it can give us idea about which audience we can target and which creative is working good so yes multiple experiments need to be done.

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Ok That is wonderful but I think 5-10 seconds is so insignificant for someone to be interested in spending resource to buy the power shield. Why not make it something between 20-30 seconds? With that players will have the assurance of getting value with the resources they spent on power shield.


Everything is fine but I’m stuck on this loading screen. I’m using Desktop and Chrome. Can you check?

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Hello @jigar ! Thank you for joining the hackathon! I read over most of the comments and noticed you were struggling with hosting fees. You could try with the BTFS Storage3 service from BitTorrent team,I invite you to try the service and let us know if you could succesfully submit and host your project there :slight_smile:
Also, please add dates on your milestones for judges and hackathon admins to better judge your project progress.

Keep on building!

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Can you please clear the cache and retry ? Everything seems up and running.

I greatly appreciate your valuable suggestion. I will certainly give this service a try; however, I find the 100MB limitation a bit restrictive, especially for games that may exceed this limit. Additionally, maintaining low latency gaming servers can be quite costly. Nonetheless, I am committed to providing the best service for as long as possible. Thank you so much for your support, and I promise to keep you updated on our progress and milestones.

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Absolutely, running many trials across different marketing channels allows you to collect vital information on audience targeting, creative performance, and overall effectiveness.
How will you segment your target audience across different marketing channels to tailor your messaging and creative assets? Will you use demographic data, user behavior insights, or custom audience segments to refine your targeting criteria?

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For initial stage I’ll go with random creative to understand market then I should go based on demographic and user based.

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