Bird Catcher Game By Solo : Play For Fun

Yes this time there will be different powers to catch the birds, birds will have power to attack us. bonus bird to gain more points. Achievements will be based on score and sometime of task to complete in game

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So analytics will give idea about time, session and user base data which will help to understand where users are leaving the game, where is more fun in game. with that as shared by our tron member I should give feedback screen to share their idea. All this data will help to improve.

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My pleasure and yes initial plan is on the end of the game it will be asked,

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Thank you for your reply

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You outrightly just said it as it is, utilizing analytics data alongside feedback from players can provide a thorough knowledge of your game’s strengths and places for improvement.
Your response really had me wondering, will you prioritize resolving issues discovered by analytics, or will player feedback take precedence in some cases?

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so basically as I explained both can work together analytics with feedback system. Priority will be improving things from feedback which will indirectly engage user if game will be nicer to play. and then analytics will help in promotion and other stuff.

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It’s now in the right track category and thanks for assuring the continuance of your project no matter what the outcome of the hackathon result will be.

Now I will like to know what happens if a player gets hit by bird shits and how does it affect player’s health or score?
Are there any power-ups or items that protect players from these bird shits?

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That sounds like a smart strategy! By merging analytics information with feedback from players, you can create a feedback loop that continuously improves your game and boosts player engagement. I’ve a question;

How will you use analytics data to inform your promotion and marketing strategies? Will you use information about player activity, demographics, and interests to target specific audience segments and maximize your marketing efforts?

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So I have basic knowledge of these all stuff of marketing but from my basics I can say that demographic and interest will main target but then I’ll consult marketing team for actual execution which they can perform professionally. :sweat_smile:

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thanks a lot so yes currently if bird shit on player then health is reducing but I’m adding new power of shield which can help to protect from that attack and many other power ups to use in game to make more interesting :star_struck:

Okay this is what I’m hoping to know but considering that, how you planned on running a kind of referral program to help you in onboarding players to your platform and do you mind explaining to me the strategies you have in mind (if any) for incentivizing players to share the game with others?

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Basic knowledge way better than no knowledge at all, it’s excellent that you have a basic understanding of marketing principles such as demographics and interests. Collaborating with a dedicated marketing team can help you implement your goals more efficiently and reach your target demographic more accurately, that’s just my 2 cents.

Which marketing channels do you plan to leverage to reach your target audience?

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Yes so for player onboarding I can do referral program as well as air drop program. Because what I have seen is player do get more attracted from airdrops. as well as referral program which can give some % of bonus to use in game. But more I can add details after a proper research.

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Thanks a lot, marketing channel should depend on fund. so free channel will be there like a SEO and other stuff but paid marketing will depend on my fund :sweat_smile:
sorry if I understood wrong as my knowledge :innocent:

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Okay! That sounds like a solid plan to combine referral program with an airdrop initiative to help boost player engagement and retention. Good luck with your participation

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so do you have any funds for marketing aside you building to win a prize from this hackatron?

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Thank you for answering my questions. I think your approach in adding different powers and challenges to the game sounds like an exciting enhancement. Can you pls elaborate on how players will acquire these powers. Will it be only through in-game store or there will be some kind of shield and other gaming equipments to target at earning while playing the Bird Catcher Game?
Additionally, can you provide insight to the task users will have to complete to earn achievements, and how will these achievements contribute to their overall gaming experience?

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Thanks for your reply, I’m honored.
Indeed, when developing a marketing strategy, it is important to keep budget limits in mind.

How do you intend to allocate your marketing budget across various channels and tactics? Will you prioritize channels with the best possible return on investment (ROI), or will you divide your spending over numerous channels to reach a larger audience?

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It’s great to hear that you’re enhancing the gameplay with new features like the shield power-up to protect players from attacks

To prevent players from being too powerful, how will you ensure that the new shield power-up is balanced?

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Thanks for the wishes mate. :innocent:

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