ChainCraft: TRON PlayZone

Hard to believe this but the evidence is glaring. Let us wait for the team’s defense to this and it’s obvious the hackathon team are following this up.

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To ensure that advertisers align with the educational goals of the platform, I plan to establish strict criteria for potential advertisers. Any company or advertiser featured on the platform will need to offer content or services that resonate with the educational values of ChainCraft. For instance, the ads could relate to blockchain technology, software development tools, or tech-related services that complement the learning experience provided by the games.

Moreover, each advertiser’s material will be vetted to ensure it aligns with the informational focus of the platform, ensuring that the content supports users in their learning journey rather than distracting from it. This way, the ads provide value to the users and support the platform’s core mission of making blockchain and technological concepts more accessible.

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To ensure the sustainability of the project, I plan to implement a multi-faceted approach. Initially, users will not be required to pay an entry fee to participate in the games. Instead, the project will be funded through alternative methods, such as:

  1. In-game Purchases: Players can opt to buy hints or background music tracks using TRX, which provides a steady flow of funds to sustain rewards and operational costs.

  2. Ad Partnerships: Weekly advertisers will have the opportunity to display their ads, helping generate revenue without interfering with the gameplay experience.

  3. Future NFTs Integration: As the project evolves, I plan to introduce exclusive NFTs as part of the weekly rewards. These NFTs could eventually hold value and further help with the funding.

By combining these strategies, I aim to keep the project running smoothly while ensuring that users can still enjoy TRX rewards and interactive learning without any upfront entry fees.

The value of an NFT is often determined by several factors:

  1. Rarity and Exclusivity: The more exclusive or rare an NFT is, the higher its perceived value. In this case, the exclusive NFTs will be rewarded only to top scorers, making them rare and desirable within the user community.

  2. Utility: If the NFT has some utility within the project (such as unlocking features or providing special perks), its value increases. Future plans for the project may include granting holders access to special game levels or exclusive content.

  3. Market Demand: Like any asset, the value is also dependent on what others are willing to pay for it. As more users join the platform and participate in the weekly competitions, demand for these exclusive NFTs could rise, thus driving up their value.

  4. Cultural and Collectible Value: NFTs can also have value as collectibles or cultural assets within the TRON ecosystem, especially if the project gains widespread attention.

Additionally, as of now, the NFTs will serve primarily as recognition for the weekly winners. Starting with the first week, the design of the NFTs will evolve, and in the future, if a winner decides to sell their NFT, its value could depend on the design and the week it was won. This adds a unique collectible aspect to each NFT, potentially increasing their value over time as more users engage with the platform and the NFTs gain recognition.

These combined factors will help decide the value of the NFT, which will fluctuate based on user engagement and market demand.

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Thanks @kishan1729 :smile:

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I appreciate your concern, but your claim is entirely baseless. While I did use the Pokemon JS Tutorial by Chris Courses as a starting point to understand how to build a basic game using front-end development, my project goes far beyond that, both in terms of concept and implementation. The tutorial helped me get started with game development, but I’ve acknowledged that openly in my project’s Devpost submission.

To clarify further:

  • I only utilized the tile-based game setup and the player movement mechanics—standard practices in game development.
  • The entire map design, three original games, and all the logic in this project were coded independently by me, especially the integration with the TRON blockchain.

This project is entirely unique, with major advancements, such as:

  • Integration of TRON wallet functionality for direct interaction with the blockchain.
  • A unique learning environment that blends blockchain education with gameplay, which is not part of the original course.

I also want to thank you for bringing this up because it allows me to emphasize that the project is far more advanced and enhanced than what the tutorial covered. It highlights the substantial differences between the starting guide I used to learn the basics and the comprehensive project I built, integrating blockchain technology and much more.

Please ensure that any future accusations are fact-based. My project stands as a unique contribution to the hackathon and the community, and the credits for the original tutorial have been appropriately acknowledged.


For your reference, I will be providing another detailed reply which will tell how my project is way-different than that course :smile:

@admin.hackathon @SimbadMarino @Simon @WindsOfChange92 @adeel @Gordian @Prince-Onscolo @fabsltsa @Nweke-nature1.com @manfred_jr @Youngyuppie @Relate101 @Okorie @ines_valerie @fabsltsa @Chizz @Chukseucharia and my dear friend @leohymon

I was out of town for the last couple of days, and during that this copied project post was done. Before the break, I was regularly checking the forum. I have replied to all of the questions asked, and will be posting a couple more to make crystal clear why my project is the best :smile::v:

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Your welcome, @Chukseucharia :smile:

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It’s disappointing that instead of trying out the project and offering constructive feedback (no one has done that as of now), your immediate reaction was to claim it was copied.

Let me clarify: JavaScript itself was created by one person (Brendan Eich), so does that mean every developer writing JS is copying the original author? No, because technologies like JS are meant for open-source development, and the tutorial I referenced was an open-source resource. It served as a foundation for me to build upon, and I’ve never hidden that fact.

The tutorial was only used to get a basic understanding of building games using front-end development techniques, and from there, I built something entirely unique. You could have appreciated the significant additions I made that transformed it into a game-changing project for TRON.

Let me highlight some of the original features of this project:

  1. Three distinct and original games: Flip the Buckets, Maze Runner, and Video Game, each of which required extensive coding far beyond just basic JS skills.
  2. Weekly rewards and streak features: Features that engage users and promote interaction with the platform, making it a unique experience.
  3. TRON blockchain integration: I implemented TRON wallet functionality and direct interaction with the blockchain, something that was not covered in the tutorial.
  4. Transaction Explorer: Allowing users to track their transactions on the blockchain, adding an extra layer of transparency and interactivity.

Instead of focusing on just one small aspect, take a step back and look at the bigger picture: This project stands on its own, with many features, gameplay mechanics, and functionalities that were entirely designed and coded by me. Your feedback on how I can further improve the game would be more appreciated than making baseless claims.

The artistry lies in the creation, not the medium

Would love to see you trying out the projects and providing feedback :v:

Thanks for the clarity, I’d hold my horses at this point and keep my fingers crossed :crossed_fingers:t2: as to how this fares as Hackathon progresses, goodluck on everything!

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Little bit clear and some need more clarity on your feedback :slight_smile:

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@admin.hackathon @SimbadMarino @WindsOfChange92 @adeel @Gordian @Prince-Onscolo @fabsltsa @Nweke-nature1.com @Youngyuppie @Relate101 @ines_valerie @fabsltsa @Chizz @Chukseucharia @HODL

No one told you that just because you are using javascript, this project is stolen. What kind of defense is this? Open source doesn’t mean you can take their project and use it into your hackathon for commercial purposes. Chris Courses already mentioned that all of his works are open source due to educiatonal purposes, not for anything else.

It is his platform:

It is your platform:

Did you notice any difference? NO, WE NEITHER Just because you added something extra related to TRON doesn’t make it as your original project and content. You used it without his permission. It’s illegal! Admins please take care of this project.

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I already mentioned that I added the CREDITS thing in the Devpost submission :smile:

oh thank you for adding credits, next time with that logic you can also use facebook’s design too since you shared the reference. It is not how it works.

JS is better than PHP anyways :smiling_face:

Original content is better than stolen anyways :smiling_face:

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I have already stated my side. Would be happy with the admins’ decision :+1:

Already mentioned that the game assets were taken from the course. Apart from it, the entire thing is different.

Moreover if you would have played and passed a level, you would have experienced that TBUaxf91XbF1hc4HawHPAGXVw1D7GSyJ7z

Thanks for your time and efforts :smiling_face:

Hello team, kindly help with your github repo, it is important to respect the original projects license when reusing code :slight_smile:
Thanks

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