Thanks, nice to be back!
Over the past few months, we’ve been heavily invested in hosting multiple 2-4 week alpha rounds, the latest of which concluded just a month ago. You can read about some of our updates here:
For the last months, this was the best way of developing our game.
This approach has proven invaluable for refining our game. Having an actual player base allowed us to gain critical insights into game balance. To give an example, there were instances where we dedicated weeks to crafting a new combat mechanic. We’d theorycraft various scenarios only to discover, a day into the live alpha round, that a player had uncovered a new unexpected overpowered strategy. Given that our game world is decentralized, we couldn’t simply roll back the world state to fix this.
That’s why we opted for a series of alpha rounds as our development strategy. Based on these learnings, we’re now in the process of preparing for a more stable beta release. Our aim is to launch a version of the game that is not only balanced but also polished to meet the high expectations one would have from a beta version.