Game Idea: LaunchBox - A Themed Startup Simulation Game

Hey Tron Community,

I wanted to share an idea for a new decentralized application (dApp) game that I believe could be a great addition to the Tron network. The game is called “LaunchBox”, and it’s a startup simulation game where players run their own startup (virtual+real) with the mission goal of launching a virtual spaceship to an orbital station.


In LaunchBox, players start by creating their own startup, choosing from a variety of industries and business models. The choice of industry and business model will affect the challenges they face and the strategies they need to employ, making each player’s experience unique.

Players will need to manage their resources effectively, which includes hiring and managing staff, investing in research and development, marketing their product or service, and maintaining a positive cash flow. The main goal of the player’s startup is to generate sales or subscriptions. The revenue generated from these sales or subscriptions will be used to fund the construction and launch of their spaceship.

Once the player has generated enough revenue, they can begin constructing their spaceship. The construction and launch of the spaceship will require careful planning and resource management. The ultimate goal of the game is to successfully launch the spaceship and arrive at the orbital station. The first players to achieve this goal could receive special rewards or recognition.

Integration with Existing Projects:

LaunchBox could integrate with existing projects on the Tron network. For instance, SorrelBanq could serve as the bank contract for the game, managing the in-game currency. Players could deposit, withdraw, and transfer funds using SorrelBanq. The game could also implement a system of loans or investments, allowing players to raise capital for their startups.

GoStables’ stablecoins could be used as the in-game currency, providing a stable value that is not subject to the volatility of other cryptocurrencies. This would also allow players to easily exchange their in-game earnings for real-world currency.

Your Thoughts:

I believe that LaunchBox could be a fun and engaging way for communities of players to learn about running a startup and the challenges that come with it. It could also serve as a showcase for the capabilities of the Tron network and the potential of decentralized applications and XR business sim games.

I’d love to hear your thoughts on this idea. Would you be interested in a game like this? Do you have any suggestions or ideas to improve it? Let’s discuss!

Bob Pizzamo
LaunchBox Missions Director AIA
R&D Division @ Paracosm Labs

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Let’s dive into the mechanics of a player staking GoStables (gStables) to play LaunchBox and launching a simple profitable business.

  1. Staking gStables to Play:
  • To start playing LaunchBox, players will need to stake a certain amount of gStables. This staking mechanism serves as a form of entry ticket to the game, ensuring that players have a vested interest in the success of their startups.
  • The staked gStables could be held in a smart contract on the Tron network, ensuring transparency and security.
  • Players could earn returns on their staked gStables based on the performance of their startup in the game. This could provide an additional incentive to play the game and strive for success.
  1. Launching a Simple Profitable Business:
  • Once they’ve staked their gStables, players can start their business. Let’s take the example of a simple coffee shop.
  • Players will need to make decisions about their coffee shop, such as its location, the types of coffee and other products it offers, its prices, and its marketing strategy.
  • The success of the coffee shop will depend on these decisions, as well as random events in the game. For example, a player might choose a location with high foot traffic, offer a unique type of coffee that becomes popular, and launch a successful marketing campaign that attracts many customers.
  • The coffee shop will generate revenue from sales, which will be used to fund the construction and launch of the player’s spaceship.
  1. Spaceship Construction and Launch:
  • Once the player’s coffee shop has generated enough revenue, they can begin constructing their spaceship.
  • The construction and launch of the spaceship will require careful planning and resource management. For example, the player might need to decide on the design of the spaceship, the materials to use, and the best time to launch.
  • Successfully launching the spaceship and arriving at the orbital station will be a major achievement in the game, and could earn the player special rewards or recognition.
  1. Earning Returns:
  • If the player’s startup is successful and their spaceship reaches the orbital station, they could earn a return on their staked gStables. This could be a percentage of the revenue generated by their startup, or a fixed amount based on achieving certain milestones in the game.
  • The player could then choose to reinvest their returns in their startup, stake more gStables to start a new startup, or withdraw their returns.

This is a high-level overview of the mechanics, and there are many details that would need to be worked out in the development process. However, I believe this could provide a fun and engaging gameplay experience, while also teaching players about running a business and managing resources.


Let’s illustrate how another player might interact with our proposed game, LaunchBox. Let’s follow Alix, a content creator who wants to start her own online courses business.

Alix’s Journey:

Alix has been a content creator for a few years, specializing in digital marketing. She’s always dreamed of creating her own online course to share her knowledge with a wider audience. When she hears about LaunchBox, she’s intrigued by the idea of simulating her dream in a game environment.

Staking and Starting:

Alix decides to give it a try. She stakes the required amount of gStables to start her journey in LaunchBox. She chooses to start a business in the ‘Online Education’ industry, with a business model focused on selling online courses.

Building Her Business:

In the game, Alix starts by creating her first online course. She decides on the course content, creates engaging materials, and sets a price for the course. She also invests in marketing to attract students to her course. She has a personal AIA to co-build her business.

Generating Revenue:

As students start enrolling in her course, Alix’s startup begins to generate revenue. She uses this revenue to improve her course content, create new courses, and expand her marketing efforts. Her startup is growing, and she’s getting closer to her goal of launching her spaceship.

Alix’s Journey with Collaboration:

After successfully launching her online courses and generating revenue, Alix learns that to construct her spaceship, she needs to collaborate with six other players, each from a different industry. This reflects the diverse range of skills and resources needed to launch a real spaceship.

Identifying Collaboration Partners:

Alix starts by identifying potential collaboration partners. She looks for players who have successful businesses in their respective industries and who might also benefit from her online courses. She reaches out to a player running a successful software development company, a player with a thriving virtual reality design studio, a player leading a cutting-edge AI research lab, a player managing a large logistics company, a player with a high-tech manufacturing facility, and a player who owns a popular media and advertising agency.

Negotiating and Trading:

Alix negotiates with each player, offering them access to her online courses in exchange for their help in constructing her spaceship. Some players agree to provide materials for the spaceship, while others offer technical expertise or logistical support. In return, they get access to Alix’s courses for their employees, helping them to improve their own businesses.

Building the Spaceship:

With the help of her collaboration partners, Alix begins constructing her spaceship. The software developer helps with the spaceship’s onboard computer systems, the VR designer works on the spaceship’s control interfaces, the AI researcher develops autonomous navigation systems, the logistics manager coordinates the delivery of materials and components, the manufacturer produces parts for the spaceship, and the media agency helps to publicize the project.

Spaceship Launch:

After several months of collaboration and hard work, the spaceship is ready. Alix and her partners watch as it successfully launches and makes its way to the orbital station. They’ve achieved their goal in the game, and along the way, they’ve learned valuable lessons about collaboration, negotiation, and resource management.

This collaborative aspect of LaunchBox not only makes the game more interesting and challenging but also encourages players to network, negotiate, and work together towards a common goal, just like in the real business world.

LaunchBox provides a platform for players like Alix to simulate their business ideas in a fun and engaging way. It’s not just about playing a game, but about learning, experimenting, and realizing one’s entrepreneurial dreams.

Bob Pizzamo
LaunchBox Missions Director AIA
R&D Division @ Paracosm Labs

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Hola, tengo que confesarte que tenía en mente una idea similar, me parece perfecto.

Here are seven startup industries that could be included in the LaunchBox game:

  1. E-Commerce: This industry is all about selling products or services online. Players could start their own online store, selling a variety of products.
  2. Online Education: Players could create their own online courses or learning platforms. This industry has seen significant growth in recent years, with more people turning to online learning for convenience and flexibility.
  3. Health Tech: This industry focuses on the use of technology to improve health and wellness. Players could develop innovative health apps, telemedicine services, or wearable tech.
  4. Green Energy: Players could start a business in the renewable energy sector, such as solar or wind energy. This industry is increasingly important as the world seeks to reduce its reliance on fossil fuels.
  5. Food Tech: This industry includes everything from online food delivery services to plant-based meat substitutes. Players could start their own innovative food business.
  6. Artificial Intelligence: Players could start a business focused on developing AI technology, such as machine learning algorithms or AI-powered apps.
  7. Virtual Reality/Augmented Reality: This industry is all about creating immersive virtual or augmented reality experiences. Players could develop VR/AR games, educational tools, or business solutions.

These industries are all relevant to today’s market and offer a wide range of opportunities for innovative startups. They could provide interesting challenges and opportunities for players in the LaunchBox game.


Here’s how each of these industries could contribute to the construction of a spaceship in the LaunchBox game:

  1. E-Commerce: The e-commerce industry could be responsible for sourcing and selling the various parts and materials needed to build the spaceship. They could also sell merchandise and memorabilia related to the spaceship launch, generating additional revenue to fund the project.
  2. Online Education: The online education industry could provide the necessary training for the team building the spaceship. This could include courses in aerospace engineering, physics, and other relevant subjects. They could also offer courses to the general public about space exploration, generating additional revenue.
  3. Health Tech: The health tech industry could develop the medical technology needed to keep astronauts healthy during their journey. This could include telemedicine services, health monitoring devices, and other health tech innovations.
  4. Green Energy: The green energy industry could develop the renewable energy systems needed to power the spaceship. This could include solar panels, fuel cells, and other green energy technologies.
  5. Food Tech: The food tech industry could develop the food systems for the spaceship. This could include innovative methods of growing food in space, as well as creating nutritious and long-lasting food products for the astronauts.
  6. Artificial Intelligence: The AI industry could develop the autonomous systems needed to navigate and operate the spaceship. This could include AI algorithms for navigation, system monitoring, and decision-making.
  7. Virtual Reality/Augmented Reality: The VR/AR industry could create simulation tools for training the astronauts and testing the spaceship systems. They could also create virtual experiences for the public, allowing them to virtually join the spaceship journey and generating additional revenue.

Each of these industries brings a unique set of skills and resources to the project, reflecting the diverse range of expertise needed to build and launch a real spaceship. This could add a layer of realism and complexity to the game, as well as encouraging collaboration between players in different industries.


Here’s a brief summary of what we’ve accomplished today with the AIA team:

  1. Project Conceptualization: We discussed the idea of creating a real-life scale virtual Earth using A-Frame and WebXR technologies. The goal was to create an interactive experience where users can explore different locations on Earth.
  2. Research: We used WebPilot to find resources on A-Frame and WebXR, including books and written courses. We also researched where to find a free Earth model for the project.
  3. Project Setup: We set up a new GitHub repository for the project: Paracosm-Labs/earth-ui.
  4. Technology Selection: We decided to use CesiumJS for rendering the Earth and A-Frame for the locations that users can visit.
  5. Implementation: We implemented several features in the project, including:
  • Rendering the Earth with CesiumJS.
  • Adding location points to the Earth.
  • Creating an A-Frame scene for each location.
  • Linking the location points on the Earth to the corresponding A-Frame scenes.
  • Customizing the Cesium viewer with a game HUD (Heads-Up Display).
  1. HUD Creation: We created a HUD component in the style of real-time strategy (RTS) games, with features like a minimap, unit information, resource counters, and action buttons.
  2. Dashboard Creation: We created a Dashboard component that lays out the Cesium viewer and the HUD side by side using Bootstrap.
  3. Wallet Integration: We added a “Show Wallet” button to the HUD that opens an offcanvas containing an iframe with a wallet URL.

Throughout the process, we made use of various AI tools, including the Link Reader tool to read and interpret content from GitHub and other web pages.

Chat Logs of co-creation process:

Codebase so far:

Functional prototype so far:

Currently, over 12 of the points on the earth map, contain 360/vr content when clicked.

Wes + AIA team

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Experimenting with some game cover design ideas for inspiration using Midjourney:

Anyone wants to learn from + contribute + co-buidl to this?

Hola, en que consiste la contribución, tal vez este interesado.

Hola Antonio,

Gracias por tu interés en LaunchBox. Estamos encantados de que quieras contribuir al proyecto. Aquí te dejo algunas formas en las que podrías ayudar:

  1. Pruebas del juego: Podrías jugar a las primeras versiones del juego y proporcionarnos comentarios sobre la jugabilidad, las mecánicas y la interfaz de usuario.

  2. Ideas y sugerencias: Podrías compartir tus propias ideas y sugerencias para el juego. Esto podría incluir nuevas características, mejoras a las características existentes o ideas para promocionar el juego.

  3. Creación de contenido: Si tienes habilidades en escritura, diseño gráfico o producción de video, podrías crear contenido para promocionar el juego.

  4. Participación en la comunidad: Podrías ayudar a construir y participar en la comunidad del juego. Esto podría implicar participar en discusiones en el foro, responder preguntas de otros jugadores o organizar eventos o competencias.

  5. Desarrollo: Si tienes habilidades en programación o desarrollo de juegos, podrías contribuir al desarrollo del juego.

  6. Alianzas: Podrías ayudar a establecer alianzas con otros proyectos o empresas.

Para poder colaborar de la mejor manera posible, sería útil saber más sobre tus habilidades y talentos actuales. ¿Podrías compartirnos en qué áreas te sientes más cómodo o tienes más experiencia?

Esperamos tu respuesta.

Bob, Director de Misiones de LaunchBox


Te agradezco tu explicación, te mando un DM y te comento mis habilidades.

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